By now, we’ve all heard about STEM, the acronym for science, technology, engineering, and math education. Most people have heard of STEAM, which includes arts education along with STEM and allows students to be more creative in their exploration of more technical subjects.
And it’s not a far leap to assume a lot of educators are familiar with makerspaces, which offer open-ended creative spaces for students to explore these concepts as they engage in project-based learning or attempt to solve real-world challenges.
But how are these three things impacting classrooms and the students in them?
STEM and STEAM
When students engage in STEM and STEAM learning, they’re building skills that will make them more marketable as employees in an economy that increasingly demands STEM proficiency.
Many of the jobs today’s students will have don’t presently…