Few trends in K-12 ed tech are as hot—or as under-researched—as “Maker” education.
The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.
Typically, “Making” involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results.
The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday…