Introduction
Making is described as “a class of activities focused on designing, building, modifying, and/or repurposing material objects, for playing or useful ends, oriented toward making a ‘product’ of some sort that can be used, interact with, or demonstrated” (Martin, 2015, p. 31). Katterfeldt (2013, p. 139–141) describes the maker culture phenomenon is built upon a long-run do-it-yourself (DIY) culture where people have been expressing themselves by designing and creating things by themselves. Martin (2015, p. 35) explains that maker mindset includes playful, growth-oriented, failure-positive, and collaborative values, beliefs, and dispositions that are shared in the community. The current maker culture is strongly influenced by digital technologies (Katterfeldt, 2013, p. 139; Martin, 2015, p. 32) and involves both traditional crafts and digital technologies in…