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Exploring Potentials and Challenges to Develop Twenty-First Century Skills and Computational Thinking in K-12 Maker Education

June 22, 2024
in Makerspace for Education
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Exploring Potentials and Challenges to Develop Twenty-First Century Skills and Computational Thinking in K-12 Maker Education
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Introduction

Making is described as “a class of activities focused on designing, building, modifying, and/or repurposing material objects, for playing or useful ends, oriented toward making a ‘product’ of some sort that can be used, interact with, or demonstrated” (Martin, 2015, p. 31). Katterfeldt (2013, p. 139–141) describes the maker culture phenomenon is built upon a long-run do-it-yourself (DIY) culture where people have been expressing themselves by designing and creating things by themselves. Martin (2015, p. 35) explains that maker mindset includes playful, growth-oriented, failure-positive, and collaborative values, beliefs, and dispositions that are shared in the community. The current maker culture is strongly influenced by digital technologies (Katterfeldt, 2013, p. 139; Martin, 2015, p. 32) and involves both traditional crafts and digital technologies in…

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© 2020 Copyright - 2018-2021 by MakerSpace America, Inc. A 501(c)3 Nonprofit Organization.

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